Eve Online Add High Power Slot

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EVE New Citizens Q&A
Possible to add power slots to your ship?
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AuthorTopic

Gaveris
Gallente
Hello, i'm new here (obviously) and I was curious if it's possible in this game to add power slots to your ship?
As an example. Could I add another high power slot onto an Iteron so it would have 2 instead of just 1?
Thanks!

Matalino
No, the number and type of slots is a fixed attribute of the ship.
You will need to get a different type of ship for more slots.

Abraham Mosby
An Iteron III has 2 high slots but only one can be a turret (gun). Only a little more training to industrial III.

Salpad
Caldari
Carebears with Attitude
Originally by:Abraham MosbyAn Iteron III has 2 high slots but only one can be a turret (gun). Only a little more training to industrial III.

ISTR the Iteron Mark V also only having 2 HIGH slots, of which one is a turret hardpoint.

Serenity Steele
Dynamic Data Distribution
You could of course take another approach, which is to find a ship which has similar characteristics to the one you need and use other modules and rigs to modify it. However I can't imagine you'd get near the capacity of an industrial with another ship.

Letouk Mernel
Caldari
Number of slots is fixed, drone bay size is fixed. You can enhance the PowerGrid and CPU a little with skills and modules. You cannot enhance the Drone Bandwidth attribute.

F'nog
Amarr
Viziam
Originally by:Serenity SteeleYou could of course take another approach, which is to find a ship which has similar characteristics to the one you need and use other modules and rigs to modify it. However I can't imagine you'd get near the capacity of an industrial with another ship.

You can, but they're cap ships, so...


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Ships and Modules
What to put in spare High slots
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Eve Online Add High Power Slot Software

AuthorTopic

MeGrand
Gallente
Life INC
I've got a ship with spare high slots in it, i.e 5 high slots and 4 turrets (the vexor to be specific), what do people recon i could usefull put in this slot?
I do a fair ammount of agent running in this, so either so something offensivly helpfull would be usefull?
or failing that something to enable me to run better!
any ideas folks?

Minerva IV
Caldari
Sharks With Frickin' Laser Beams
Ok as far as im aware you have two options only for that slot, at least for solo agent running anyway.
Your offensive option is a smartbomb - targets have to be close for you to use this though (under 4km) usefull for drones though.
Your second option (tho one i would recomend) would be to use a Medium nosferatu, this will give you a increase in your cap, but only works for a few cycles on each npc (but as you need to chage targets with your turrets this shouldnt be a problem) once again you have to be within 10km of the target to use this.
Dont think there is another option but if there is im sure some one will correct me.

MeGrand
Gallente
Life INC
Nosofours (what ever their called energy suckers anyway) might be an option but they seem to have tiny ranges - i noirmally fight at 15k or so so i'm not sure how much use they'd be

Cindy Goodwill
Caldari
Argentium
(Frigate) Small Nosferatu / Neutralizer: 5km
(Cruiser) Medium Nosferatu / Neutralizer: 10km
(Battleship) Heavy Nosferatu / Neutralizer: 20km
There are loads of named/ faction / officer variants of above modules that have up to 50% more range/efficiency but these are very expensive

MeGrand
Gallente
Life INC
Ok to make the topic more general what EXCEPT MISSILE + turrets can i mount thier?

Voltron
Caldari
Black Lance
Executive Outcomes
LOL cindy your sig is awesome, i like it even more than your scorps jamming stuff 24/7 one

Farjung
Gallente
TAOSP
Edited by: Farjung on 12/01/2005 09:28:49
As full a list as I can think of for non-turret/launcher hardpoint high slot modules:
Cloaking devices
Strip miners and ice harvesters (only on barges though)
Scan probe launchers
Nosferatu
Energy neutralisers
Energy transfer arrays
Smartbombs
Remote armor repairers
Shield transporters
No doubt I've forgotten some.
Edit: auto targeting systems
High

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